Team Fortress 2: All Star Battle | Soldier
~ Entrance ~
1. An explosion can be seen in the distance, and out comes forth a shadowy figure that reveals itself to be the Soldier upon landing. After landing on one knee, he looks up at the enemy, gets up and prepares himself for battle.
2. Soldier strolls in an upright position with his arms neatly folded behind his back, looking orderly. He turns to look at the enemy with a serious look, which then immediately changes to one of crazed bloodlust as he gets out his shovel and gets into his fighting position.
Vs Demoman – Soldier and Demoman glare each other from a distance before explosive jumping towards each other and clashing weapons (Equalizer for the Soldier and Eyelander for the Demoman) and growling at each other. They eventually push each other off and get ready to fight after landing.
Vs Merasmus – Merasmus floats in the air and chants incantations until a rocket flies towards him, making open his eyes and barely dodge the missile. Looking at the source of the attack he finds a grinning Soldier waving at him, pissing off the sorcerer and making him prepared to finally kill his former roommate once and for all.
~ Attacks ~
L – Face Punch
M – Shovel Hilt
H – Shovel Whack
L – Foot Poke
M – Shin Slice
H – Trench Digger
L – Elbow
M – Kick
H – Shovel Strike
~ Throws ~
Forward – Soldier grabs his enemy’s head and brutally snaps their neck! HUTTAH! ... Then he decides that it’s not how he wants his enemy to die, so he fixes their neck immediately afterwards.
Back – Soldier grabs the enemy’s collar and throws them onto their back behind him and then proceeds to punch them in the face twice before getting off.
~ Special ~
| Artillery | - S (Used during certain skills)
Some of Soldier’s skills involve the use of his signature rocket launcher. Used normally, he just uses it to batter people, but any skill that’s either performed with the S button or any skill where it can be pressed during the attack will make Soldier use it for its intended use and fire a rocket from it. The rocket causes an explosion that damages both Soldier and his foe, but Soldier is not knocked back from the force. He does however take the same amount of damage from explosions as his opponent; luckily the health lost from self-made explosions heals back overtime in the form of Red Health (explained below). The damage and knockback depends on how close either is to the explosions, and direct hits from the rocket are the deadliest.
| Red Health | (Passive)
Any damage that Soldier does to himself with rockets will make him lose health, but the amount lost will also leave a red gauge. The red health will automatically regenerate into regular health overtime unless Soldier is being hit or blocking attacks. Red health can also be used to make certain skills more powerful depending on how much there is, but Soldier will not regenerate the health back if he does so.
| Phantom Slayer | - F+H
Soldier turns around briefly before swinging his shovel in a wide arc that has high priority, has plenty of hitstun on the enemy and gets rid of any projectiles it hits (provided that they aren’t enhanced).
| COMPOUND ELEVATED SKULL FRACTURE | - DF+H
Soldier brings out a small Saxton Hale statue and whacks his enemy over the head with it, stunning them momentarily.
~ Skills ~
| Masochism | - QCF+S
Soldier pulls out his rocket launcher and aims it to the ground before leaning back, stretching out his arms and screaming loudly as he fires the ground. The explosion will knock back enemies giving the Soldier some space, but its other function is to give Soldier red health to fuel certain attacks. In fact, this skill gives Soldier more red health than any other skill.
| Instinctual Flight | - QCF+L
Soldier grabs out the Escape Plan before rushing forward and slashing with it. Holding the attack button down will make him charge red energy into it before rushing; this energy being the red health of the Soldier. The longer it’s charged, the more red health will be used and the more distance and speed Soldier will gain while rushing. Being charged to its full extent will cause Soldier to initiate the attack automatically, and the slash itself will cause the enemy to be momentarily stunned.
| Instinctual Fight | - QCF+M
Soldier grabs out the Equalizer and swings it downward onto his enemy in a wide arc. Just as with Instinctual Flight, holding the attack button down will make him charge it with red health. The longer it’s charged, the more range it will have and the more hits the attack will do. Being charged to its full extent will make the attack powerful enough to the bounce the enemy into the air from the impact.
| Nemesis Crash | - QCF+H
Soldier grabs out both the Escape Plan and the Equalizer and crosses his arms before slashing at the enemy in a cross pattern. Holding the attack button will charge it with red health; the longer it is charged, the more damage the attack will do. Being charged to its fullest extent will make the attack unblockable and incredibly powerful, but this requires more red health than any other attack.
| (Pick-Axe Follow-Ups) |
Instinctual Flight, Instinctual Fight and Nemesis Crash can all be followed up with additional attacks. First, he must use this skill:
Hasty Masochism – S ~ A much faster version of Masochism that doesn’t have a big enough explosion to knock enemies away nor does it give Soldier as much red health as the original, but it gives enough for the next attack that can be followed immediately from this action. Using one of three special moves after Hasty Masochism will have Soldier finish the technique in one of three ways:
Escape This! – QCF+L ~ Soldier use the Escape Plan once again to attack the enemy; this time he rushes past the enemy while slashing them, causing them to crumple.
Even the Odds! – QCF+M ~ Soldier use the Equalizer once again to attack the enemy; this time he swings into the air in front of him with the bloodied pick-axe, grabbing any enemy in the air and slamming them into the ground behind him.
Pragmatism! – QCF+H ~ Soldier ditch the pick-axes entirely, pull out his shotgun instead and fire at the enemy twice.
| Eagle Stripe | - DP+A
Soldier takes out his rocket launcher and points it downwards before grabbing the trigger handle in a reverse grip; he then ‘uppercuts’ with the launcher itself using only one hand and striking enemies with exhaust port. The light version has Soldier stay on the ground, the medium version has him jump a short distance into the air and the heavy version has him jump a higher distance into the air. This attack can be followed up twice:
Rocket Jump Rampage – S ~ This skill is used during the attack itself. Soldier fires a rocket from the launcher which propels both him and the enemy into the air, causing additional damage and hits. If this is used in the last moments of the medium or heavy versions of Eagle Stripe, the rocket can still hit enemies directly; if it misses though the explosion won’t propel Soldier very high at all.
Raptor Talon – QCB+A ~ This skill is used after Soldier does Rocket Jump Rampage. Soldier somehow equips the Gunboats in a split second and does an axe kick with them, smashing any enemy hit by it into the ground.
| Eagle Star | - Charge B, F+A
Soldier actually uses the rocket launcher how it is intended to be used and fires a rocket straight at his enemy. Hitting an enemy with rocket while close enough to them will have Soldier be pushed back and momentarily staggered while also losing some health (though it is red health); this means using the attack close to an enemy while they’re blocking can be leave Soldier wide open for attack.
| Raptor Eye | - Charge B, F+S
Soldier brings out the Direct Hit and fires at his enemy with it in much the same way he does with Eagle Star. The rockets from the Direct Hit are a lot faster and powerful, but have significantly smaller explosions. This skill uses up a certain amount of Critical Gauge in order to be executed.
| Boomstick Bruiser | - QCB+A
Soldier brings out his shotgun and swings down on the enemy with one hand. This can then be followed up with one of two skills:
Boomstick Blast – A ~ This is done simply by pressing one of the attack buttons after the swing; the light version makes Soldier fire the shotgun at the enemy’s feet, the medium version makes him fire the enemy’s torso and the heavy version make him fire diagonally into the air.
Madness Spike – QCB+S ~ Soldier quickly grabs out his rocket launcher and thrusts the opening into the enemy’s stomach before firing; the explosion sends both of them flying away and doing great damage.
| Rocket Jump X | - QCB+S
Soldier fires his rocket launcher diagonally-downwards behind him, sending him flying through the air at a fast pace towards the enemy.
| Rocket Jump Y | - DP+S
Soldier fires his rocket launcher downwards behind him, sending him flying up into the air at a fast pace.
| (Rocket Jump Follow-Ups) |
After Soldier uses Rocket Jump X or Rocket Jump Y, he can follow up with these attacks:
- Pressing the light attack will make soldier do an axe kick similar to Raptor Talon, albeit with his normal shoes on.
- Pressing the medium attack will make Soldier thrusts his shovel diagonally downwards.
- Pressing the heavy attack will make Soldier reach out and attempt to grab the enemy’s face. If he is successful, Soldier will slam their head into the ground before getting out his shotgun and firing at their chest.
Raptor Dive – QCF+S ~ Soldier will fire his rocket launcher diagonally downwards. If Soldier misses he will be caught in the explosion and blasted off his feet. If he hits, Soldier will simply bounce off the explosion with little harm.
| Triumphant Trumpet | - D, D, D+S (One full bar of Critical Gauge required)
Soldier will bring the Buff Banner out and blow on the horn, raising the flag that signals the American madman is prepared to seriously kick ass. In this state, Soldier’s attacks will do more damage, and any health lost from enemy attacks becomes red health. The amount of time he will be in this state is dependent on how many full bars of the Critical Gauge there are.
~ Critical Kill Attack ~
| Patriotic Punisher | - DP+2A
Soldier will grin maniacally before doing the Rocket Jump Rampage and blasting high into the air; if this hits the enemy they will also be knocked up, but Soldier will be above them. Soldier then proceeds to fire three more rockets downwards, riddling the ground with explosions or blowing the enemy up several times.
~ Absolute Kill Attack ~
| Kamikaze | - DP+3A
Soldier screams loudly and reaches out at the enemy with both hands; if he grabs them he will headbutt the enemy, making them dazed. Soldier then cracks his knuckles and grabs the two hand grenades from his bandolier while saying something along the lines of “C’mere, cupcake!”. He then uppercuts with his right fist, causing the grenade to explode and sending the enemy soaring into the air. From the explosion comes forth the Soldier, pursuing the enemy further still. When he finally reaches them he smiles before punching them with his left fist, causing the second grenade to explode. Soldier and his nemesis then fall to ground, both brutally hurt, but only one of them is really bothered by this.
~ Taunts ~
1. Soldier screams loudly in different directions and then proceeds to bang his helmet with his shovel.
2. Soldier juggles his grenade and a spare rocket while laughing maniacally or shouting “Screamin’ Eagles!”.
~ Poses ~
1. Soldier stands erect and salutes while looking off to the side.
2. Soldier beats his chest and yells in a manner similar to Tarzan.
3. Soldier salutes with his shotgun, pointing it into the air and firing it.
4. Soldier smiles happily as he points to himself with his thumb.
5. Soldier keeps his hands together behind his back while looking down with a stern look.
~ Time Up ~
Soldier falls to his knees and screams loudly into the sky before slamming his fist on the ground.
~ Victory ~
1. Soldier mockingly salutes by making a ‘loser’ sign on his forehead while giving the camera a dirty look.
2. Soldier points at himself with his thumb while making what can best be described as the ultimate troll smile.
3. Soldier has one foot on a bag of coffee beans, a fist on his hip, a mug of coffee in the other hand and a look on his face that says clear as day ‘Victory’.
~ Costumes ~
2. Tank Buster.
3. Airborne Armaments.
4. Dumpster Diver.
5. Federal Express.
~ Legend ~
A – Any Attack
2A – Any 2 Attacks
3A – All 3 Attacks
L – Light Attack
M – Medium Attack
H – Heavy Attack
S – Style
T – Taunt
U – Up
D – Down
B – Back
F – Forward
QCF – Quarter-Circle Forward (D, DF, F)
QCB – Quarter-Circle Back (D, DB, B)
DP – Dragon Punch (F, D, DF)
RDP – Reverse Dragon Punch (B, D, DB)
HCF – Half-Circle Forward (B, DB, D, DF, F)
HCB – Half-Circle Back (F, DF, D, DB, B)