The first two episodes of Season 6 of Adventure Time just... just...
Gag Concept: Stars + Hearts Instant Kills Part 3Stars + Hearts Instant Kills: My Little Pony Friendship is MagicGag Concept: Stars + Hearts Instant Kills Part 3 by JellyMayCry
Princess Twilight Sparkle:
Initial Attack – Twilight gathers up magic energy while folding her wings, and then releases a wave of energy while spreading her wings out and blasting her opponent a few feet away.
Animation – Twilight, keeping her eyes closed, breathes out calmly before gathering up large amounts of magical energy. She then turns this energy into powerful alicorn magic, surrounding her horn with purple blotches of mystic aura and her entire being crackling with black electricity; the intensity of such power causes objects and loose pieces of the ground to float. Focusing all her might to her horn, Twilight releases a powerful beam at her enemy, overwhelming them with sparkling energy. As they are being damaged, Twilight charges up even more magic power and conjures what appears to be a large, translucent alicorn that more closely resembles a real horse than a pony; not even Twilight’s book c
Gag Concept: Stars + Hearts Instant Kills Part 2Stars + Hearts Instant Kills: Adventure Time with Finn & JakeGag Concept: Stars + Hearts Instant Kills Part 2 by JellyMayCry
Finn the Human:
Initial Attack – Finn rears his right leg back and delivers a hard kick to his enemy’s face, knocking a few feet back.
Animation – The enemy gets off of the ground to find that they’ve ended up in a grassy field. Finn ‘unsheathes’ his Grass Sword and gets into a samurai-style position while keeping his eyes closed. A few different camera angle shots and some dramatic tension later, Finn opens his eyes and swiftly dashes towards his opponent. Though it is not shown, Finn slashes his enemy so fast it can’t be detected by the naked eye; he is now behind his enemy, of whom is just standing there frozen in place. Finn then stands up straight and ‘sheathes’ his sword. The camera cuts to the front of the enemy, still frozen in place and not moving an inch. Suddenly, the grass starts getting cut in a large wave as though an invisible lawnmower is coming through. W
Gag Concept: Stars + Hearts Instant Kills Part 1Stars + Hearts Instant Kills: Team Fortress 2Gag Concept: Stars + Hearts Instant Kills Part 1 by JellyMayCry
Heavy Weapons Guy:
Initial Attack – Heavy makes a gun gesture with his right hand and ‘fires’ it at his enemy saying “Pow!” causing the enemy to recoil as though they’ve actually been shot, while the area mysteriously turns to a cloudy night.
Animation – The giant Russian then runs at them screaming and delivers a powerful uppercut that hits their foe high into the air. While they’re airborne, Heavy places his beloved minigun Sasha on the ground and gives ‘her’ a friendly pat on the barrel before aiming it skywards and revving it up. As the enemy begins to fall back down to where Heavy is, the big lug puts himself in a fighting stance ready to attack. Just as the enemy almost makes contact with their powerful foe, Sasha begins rapidly firing and Heavy rapidly punches their unfortunate opponent at the same time, keeping them in the air. After exactly one-hundred hits from both Heavy
Stars + Hearts Gameplay InformationStars + Hearts: Team Fortress Vs Adventure Time Vs Friendship is Magic Gameplay InformationStars + Hearts Gameplay Information by JellyMayCry
All battles are fought between 2 to 4 characters in a large 2D arena, where the goal is simply for the player(s) to defeat their enemies. The conditions for victory differ depending on the type of mode, but they mostly all revolve around using your various attacks to drain your enemies’ health gauge until it’s empty. Every character is different, having a unique set of moves and the stages in which they fight all have different layouts, structures and in some cases hazards.
Portrait – A black circle with the character’s face and their name underneath it. This is purely to signify the character that is fighting and has little purpose other than identification. As an aesthetic effect, the face of the character will change upon certain conditions: attacking, being attacked, guarding, being low on health, getting afflicted with certain ailments or performin