I recently got my hands on the PS3 version of Bayonetta for only 17 bucks just because it always looked interesting and after having a blast with Metal Gear Rising: Retarded Portmanteau Subtitle, I fell back in love with Hack 'n' Slash games. While I'm very much aware of the frame rate issues and the obnoxiously long load times (even for something as simple as PAUSING THE GAME) I can say from the bottom of my rainbow heart that I freaking love this game. The sheer amount of tyrannosaurus-shit insanity, the awesome music, the gorgeous European based style, how fleshed out everything is, great characters, all of Bayonetta's antics and just all the various cool things you can do such as slowing down time, walking on walls, turning into a panther (which sorta reminds me of Okami, another game I absolutely adore), Torture Attacks, summoning gigantic fuck-you demons made of hair to finish off large foes and dear god the weapons and attacks you have just appeal to me in the best way possible. As for the titular character's blatant over-sexualisation, I find it more amusing and humorous more than I find it arousing. Needless to say, I highly recommend this game to anyone who has yet to own it, especially to fans of the Devil May Cry series. Even better knowing that the sequel is gonna be out for the Wii U, my main console of choice for this generation, and that it looks just as incredible.
Onto another topic that involves me gushing, after hearing about the Custom Moveset feature coming for the next Super Smash Bros. I was even more excited than ever. I've always liked the idea of being able to choose a certain characters moves and attacks and not to just have one moveset only; I even have this idea planned for Stars + Hearts. Even if they are mostly just variations of existing special attacks, it's still a great overall concept and I hope more fighting games will start using this concept more often.
Something else I wanna talk about, this time relating my own actual work. First of all, REALLY really sorry about the Palette Form General Info not being out yet, it's barely even half-completed and the main reason for that apart from overall laziness (which is still a huge factor) is that I had a bit of writer's block when it came to the bosses. Everything else was fine, but for some reason I wasn't able to decide what kind of bosses or what theme they should have would be. Eventually, after drawing inspiration from, of all games, Metal Gear Solid 4 and Super Princess Peach, being the theme of emotions. Considering that pretty much all of the characters and enemies apart from the player are all planned to have goofy faces and I intent the bosses to have plenty of banter and character, I figured it would be most appropriate for the five main bosses to each represent a different emotion. Hopefully I can release the info soonish enough so you can all see what I'm talking about and going with all of this. On another unrelated note, due to my renewed fondness and interest in Hack 'n' Slash games thanks to Bayonetta and Metal Gear Rising: Revenge with a Vengeance (I shit you not that's what one of the trailers said), I may or may not go on to make an original game concept in that genre, if not just to see what kind of creative weapons I can come up with.
All that aside, I gotta ask; what little things do you find in games that you absolutely love? Things like banter between the player and a boss before fighting them, different variations of a certain attack or ability available or a soundtrack in a hub world that changes when you're in certain areas (like in Sonic Generations or Banjo-Kazooie). Until I get off my cute little ass and get back to work on Palette Form and finally release the general information, take care everybody <3
Also, could you tell that I've recently become very fond of Unikitty from the Lego Movie?